This tier list is valid for Patch v1.13
Thursday Tier List #6 – November 17, 2016
Hello all! I’m aReNGee, and I’m happy to present the sixth biweekly Tier List. With players now so adapted to patch v1.13, deck power didn’t change much, although some previously unranked decks made their return and we have some new faces as well. As usual, I was assisted by Finkel, Neon, and Unearthly. Their opinions have been combined to form the final tier list, which is based on the following assumptions:
- Decks have been ranked into their tier based on both win rate and popularity. The most popular and successful decks are Tier 1. A very successful but unknown deck will not show up on this list, while a popular but unsuccessful deck will show up but will be lower tiered.
- There is no special formula for weighting popularity vs win rate, each player has their own opinions.
- Decks are listed within their tiers in approximate order of success. Therefore, a deck at the top of a tier is at least slightly better than the deck below it.
Explanation of Tiers
Tier 1 – These are the best decks right now, both in terms of representation and win rate.
Tier 2 – These decks don’t have either the representation or the winrate to be considered Tier 1, but are all powerful decks and great choices for ladder.
Tier 3 – These decks are usually quite powerful when they go off, but need the a strong draw to work or have some other exploitable weakness. Fine choices for ladder, especially if the metagame favors them or you minimize their weaknesses.
Tier 4 – These decks are less powerful than Tier 3 decks or are wildly inconsistent.
Official Tier List
Decks that didn’t make the cut
Lighteningball finally released an article detailing his Burn Queen, which has been a very successful choice for him but yet to be played by other players in sufficient numbers to warrant tier list inclusion. Visage Armory (FTJs Armory) was experimented with for a few days but saw only mild success. Players have been experimenting with both FTJ and FJS decks, but no single archetype has yet emerged.
Tier One Decks
This tier list looks suspiciously like the last one, with Jito and Plate jumping up to Tier One and vanilla Warcry falling to Tier Two. As the dust has mostly settled on what the strong decks are at the moment, people began to brew new ones to beat them. Unfortunately, many of these brews were unsuccessful, and were preyed upon by the powerful linear strategies of the top decks. As such, Combrei, Rakano and 4F retained their top positions. Is this mostly due to proven power and pilot familiarity? That remains to be seen.
Tier Two Decks
Tier Two is a much more exclusive club this week. Icaria Blue and Feln Midrange are the only returning members, both with solid matchups against half the Tier One decks. Rakano Warcry slides a position due to most Rakano players choosing Unearthly style Rakano Plate as their deck of choice. Feln Control rises to Tier Two due to players finally figuring out how to win its excellent Combrei matchup. Finally, topping the charts we have an entirely new deck: Stonescar Burn. Utilizing the high damage potential of multiple Flame Blasts and Obliterates to close out games, this deck attacks on an axis that many players were not prepared for. While an incredibly powerful deck with fantastic win rates, I believe that most of its success is due to unfamiliarity on the part of the opponents and the deck will become less successful once its a known quantity.
Tier Three Decks
Many, many decks ended up in Tier Three this week. Combrei came back in force and players picked up Jito again, so Traditional Armory slid to Tier 3. Elysian continues to fluctuate wildly in popularity and saw a downturn this week, its light interaction proving ineffective against the Plate and Stonescar decks. Rakano Burn continues to make a name for itself, but also continues to suffer from many of the same problems as Traditional Armory. Felnscar returned to the tier list this week with a surge in popularity, but did not actually meet with ladder success. The deck’s slower, grindy gameplan did not serve it well against all the aggression presented by the top decks. Haunting Scream (like Clockroaches) remains the best deck in the game when you draw really well and the worst when you draw a hair below average. Their volatile and inconsistant nature leave them locked in Tier Three. Mono Justice decks were rather unpopular this week. Although in theory they should be good against most of what the metagame presented, its quite likely they found themselves outraced by the Tier One aggressive decks. TJP Control continues to struggle to give players a reason to play it – 4F is a far stronger deck, and TJP has huge difficulty beating relic weapon based decks or Azindel’s Gift. Echoscavate gives the deck a solid gameplan and keeps it on the list, but its a deck with several exploitable weaknesses. Stonescar Midrange struggled to find anyone to grind out this week, as the aggressive decks aimed to kill before Maiden came down and the control decks trimmed the fat to compensate. Finally, Xenan saw some popularity growth but little success, as its interaction light unit heavy gameplan did not match up well against the metagame.
Tier Four Decks
Party Hour was the lone tier four deck this week. It’s slow combo strategy did not serve it well when most of the top decks were fast, proactive decks, and most of Party Hour’s success and popularity has stemmed from tournament play.
Newly Unranked Decks
Both JPS Control and Mono Fire failed to reclaim the tier list this week. JPS simply proved unpopular, as it shares TJP control’s weakness to relic weapons and players turned to superior Gift decks (4F and Feln Control). I did actually see Mono Fire once or twice this tier list cycle, but only from a single player, rendering it unranked yet again.