The Definitive Guide to Emotes

Hello! aReNGee here, and I’m going to put a bit of science behind the art we call emoting. In Eternal, you’re able to choose six different emotes to bring with you into battle (seven if you have a special hero portrait!) and ensuring that you’ve got the correct lineup is a daunting task. Of course, as with decks, there are no wrong choices here and plenty of room for expression, but serious players know that some emotes stand head and shoulders above the rest. While this sort of thing has been tried before, I’m going to be going much more in depth. I’ll be judging emotes based on two factors: their Impact and their Versatility. Impact refers to how effective an emote is when used, as in how much mental damage is done. Versatility refers to how often the emote can be used – is it narrow, or does it apply in a wide variety of situations? Here’s the scale I’m going to be rating these emotes on:

Impact

5 – Devastating. There is no counterplay.

4 – Opponent will reach for the squelch button.

3 – Opponent will feel this, but there are answers.

2 – Opponent may ignore.

1 – Not worth clicking.

Versatility

5 – Emote gains layers of meaning depending on how it’s used.

4 – This emote will almost always be usable.

3 – You can use this emote in most situations.

2 – Situational emote. Might require set up, or be intended in response to an opponent.

1 – Only usable in specific situations.

Written after the article is complete: Holy god this ended up being long – 5000 words just to rate everything! Still, to the best of my knowledge this is a comprehensive look at every emote available at the time of writing. Remember, its just for fun. Happy emoting!

Classic Emotes

Classic emotes are available to everyone from the get-go – six emotes of each type (Greetings, Well Played, Thanks, Curse, Cheer, Taunt). You can freely choose which emote you like from this list, or other emotes as you unlock them.

Classic Series – Greetings

Emotes in this series are generally intended to be said at the beginning of the match. I’m going to predominately look at their impact there, as well as their versatility when used elsewhere.

Hello

Impact: 1 (3 with synergy)

Versatility: 1

The most basic emote imaginable, used as an actual greeting Hello has negative impact – it’s actually worse than not greeting the opponent. The only time Hello sees any serious play is when paired with some kind of cheesy rush deck or combo deck – you dump your combo, present lethal, and emote “Hello” to moderate mental damage. Even then, there are many superior options, rending this essentially a training wheels emote.

Well, look who wandered in.

Impact: 2

Versatility: 1

A bare bones greeting. This is acceptable as a bland, neutral greeting, but has no versatility outside of that use.

Let’s go!

Impact: 2

Versatility: 3

It’s lacking when used as a greeting, but Let’s go! has some of the highest versatility of the classic greetings. This is an effective choice when an opponent is tanking to force them to rush through their turn, or as a BM emote similar to Hello when you’ve assembled your combo. High versatility make this a useful classic emote, but you must find a true greeting elsewhere.

May fortune smile on us both.

Impact: -1

Versatility: 1

The anti-BM, you are actively wishing your opponent luck! Not recommended.

Good luck. You’ll need it!

Impact: 1

Versatility: 2

Once again you wish them luck, but sarcastically. Implies your opponent will need to be lucky to win. Has some synergy with wide boards – asks your opponent “do they have an answer?”

I’ll be your huckleberry.

Impact: 3

Versatility: 5

A diamond in the rough, this classic emote can be used in almost any situation! Greeting? Huckleberry. Crushing? Huckleberry? Getting crushed? Sarcastic Huckleberry (although its not very strong here). Popular among many starting players for its versatility.

Classic Series – Well Played

The reverse of the previous series, these emotes are intended to be played at the END of the game. While most of them are designed to be genuine, their sarcastic use can be devastating. It’s important to emote “Well Played” first and take the high ground.

Well Played

Impact: 4

Versatility: 3

The tactical nuke of the classic series, this emote exists for one purpose – non games. Nothing riles up an opponent stuck on two power more than an opponent preemptively emoting “Well Played” or spamming it over and over. The mental pressure exerted by this emote is on par with some of the strongest BM emotes. You can also use it to devastating effect when an opponent has the misfortune to misplay and hammer home their failure. Well played indeed!

Good game, my friend.

Impact: 2

Versatility: 1

Low impact and low versatility, its use as a BM emote for nongames is greatly outgunned by Well Played. It’s also one of the more positive emotes and generally a poor choice for a BM lineup.

You are a worthy foe.

Impact: 2

Versatility: 3

Medium impact when used as BM emote at the end of the game, but the real versatility lies in using this to start games. It is respectful, but can serve in the place of your Greeting emote if you’ve chosen one not suitable for that role.

It’s been a pleasure.

Impact: 2

Versatility: 3

While below “Well Played” in pure BM power, this still packs a punch. It’s also one of the better honorable sudoku emotes in the game, expressing your (dis)pleasure before exploding.

Thanks for the game!

Impact: 3

Versatility: 3

The more powerful version of “It’s been a pleasure,” “Thanks for the game!” is a rare reactive emote. It’s at its most devastating in a BM role when used in response to an opponent conceding, especially when they’re stuck on power. You can also use this well when conceding while stuck on power – be sure to let the Thanks hang out there for a while before blowing up.

Perhaps we’ll meet again.

Impact: 1 (+2 to next emote with synergy)

Versatility: 1

One of the weaker emotes, it doesn’t really have much impact when played. It implies future BM, and has some synergy with faction emotes like “Have we met?” – but why are you waiting til next time? Get your BM in immediately!

Classic Series – Thanks

If emotes were an army, Thanks would be the medics. Most of these emotes are defensive or utilitarian, intended to defend against opposing BM or reset a BM chain. As such, versatility is prized – you’re not going for a killing blow.

Thanks!

Impact: 2 (4 with synergy)

Versatility: 4

The swiss army knife of the namesake emotes, Thanks! can pull the teeth from almost any opposing BM. Well Played? Thanks! I’ll be your Huckleberry? Thanks! This will always negate most or all of the mental damage you would have taken from an opponent’s BM. In addition to its usefulness as a catchall defense, Thanks! also has synergy with cards that steal your opponent’s cards, or with opponent misplays. There’s few emotes more devastating than “Thanks!” when an opponent torches their own unit. The best defensive emote with offensive usage, this is a staple of the classic series.

You have my gratitude.

Impact: 3

Versatility: 2

A more offensively inclined Thanks emote, it lacks the defensive power of most of its peers. While it can stave off some BM damage, it’s most powerful when used in response to an opponent concession or misplay.

I appreciate that.

Impact: 3

Versatility: 3

The jack-of-all-trades emote, this bridges the gap between the two previous emotes, with the defensive power of “Thanks” and the misplay punishing power of “You have my gratitude.” This will cover most of your emote bases, and is a safe choice if you don’t need the raw defensive utility of “Thanks!”

I like your style.

Impact: 1

Versatility: 5

The most versatile of the emotes, this can be used in response to anything – emote choice, card selection, a cool deck, a cool play, a misplay… The list goes on. It’s never going to be too damaging, but its extremely flexible. It can even be used defensively in a pinch, although it doesn’t negate much damage.

You’re not so bad after all.

Impact: 2

Versatility: 1

A purely offensive Thanks emote, this emote is very narrow and can only be effectively used in response to an opponent’s concession. Even there, its damage is minimal, so its not a recommended emote.

Thank you, Traveler.

Impact: 2

Versatility: 3

A slightly more offensive Thanks! that gives up a lot of defensive power. Not recommended over the vanilla Thanks! emote, even if it does turn some damage back.

Classic Series – Curse

If Thanks are the medics, curses are the body armor. While Thanks is generally used to deflect incoming BM, Curses are more preventative – used proactively, the get the jump on the opponent’s BM and render it ineffective. It’s hard for an opponent to BWAHAHA someone who implores that they’ve got to be kidding…

Curses have low versatility because they can only be used when you misplay or get unlucky, which has never happened to any of my opponents so I assume its uncommon.

Curses!

Impact: 2

Versatility: 2

The vanilla “I got unlucky” emote, Curses! can be used to good effect after RNG doesn’t go your way. Maybe you missed on Answer the Call. Maybe your opponent healed out of a lethal torch. Either way, you will let your displeasure be known. A solid if unexciting choice.

Tough break, partner.

Impact: 4

Versatility: 3

The black sheep of the Curse family, this one targets your opponent! Whenever an opponent gets well and truly screwed… whip this out and let them have it. Stuck on power? Had the answer? Bricked on Answer the Call? Tough break, partner.

Not exactly what I had in mind…

Impact: 5

Versatility: 3

By far the best defensive curse, this can be used when anything goes wrong – from a misplay to a bad block to missed sequencing. And there’s nothing your opponent can do in return – you’ve indicated that it was not what you meant to have happen, and that’s that. One of the most powerful defensive options – highly recommended if you’re a world champion and/or misplay a lot.

Oops.

Impact: 2

Versatility: 4

Similar to the above emote, but weaker in every way. Useful as a bland way to acknowledge self fault in cases where you were afk or holding up a fast spell unintentionally. Low impact, but good utility.

You’ve got to be kidding!

Impact: 4 (but dangerous)

Versatility: 3

The ultimate in complaining emotes. Didn’t draw power? Opponent got lucky? Opponent didn’t concede turn one? You know what to say. However, this power is a double edged sword – you’ve shown that it matters to you, so you open yourself up to a devastating BM counter. Running this out into “Tough break, partner” is basically game over.

One time!

Impact: 2 (4 with synergy)

Versatility: 2

The highroll call emote, perfect for when you swing for the fences and miss. This combos well with bragging emotes when you get there, and with complaining emotes when you don’t. It’s a setup emote, so be sure to use it in combos or not at all.

Classic Series – Cheer

While not quite the finishing blow, Cheer emotes are a sarcastic knife in the enemies back. However, cheer emotes aren’t very versatile – they’re good for rubbing in a win, but its rare that they have any use in a loss.

Very impressive.

Impact: 4

Versatility: 2

A classic sarcastic cheer – good for twisting the knife after an opponent misplay or when they dump their hand before conceding. A little limited outside of that use, although you can use it when an opponent rolls well or dumps a huge unit it has low impact.

Excellent!

Impact: 2

Versatility: 2

An emote that’s only really useful when you’re highrolling, or you can use it as a psuedo curse when you’re powerscrewed. Overall it’s just not very versatile, and low impact even when it gets going.

An interesting strategy.

Impact: 3

Versatility: 4

This one’s solid – you can question yourself or the opponent, and the damage done is nontrivial. More deadpan than sarcastic, so it’s used a little differently, but when applied well can be quite annoying.

Nice play!

Impact: 5

Versatility: 2

Probably the most rage inducing emote of the classic series, nothing tilts an opponent like “Nice Play!” after a misplay. Your opponent has to misplay for it to deal damage, but it deals a lot of mental damage. Highly recommended when playing in the lower ranks or against TonyGeeeee.

All according to plan.

Impact: 3

Versatility: 3

The most balanced of the basic emotes, it focuses not on mental damage but instead on ensuring you keep the mental high ground. Opponents will shiver when they realize they’re falling into your trap – using this doubles the mental damage any of the misplay followups. It doesn’t always work, but when it does… All according to plan.

First luck, then skill, now victory.

Impact: [Redacted]

Versatility: [Redacted]

This emote is the personal property of Luis Scott-Vargas and its use is prohibited.

Classic Series – Taunt

Cheers are your knife in the dark. Taunts are your club to the head. These emotes are there to make your opponent feel bad, and they’re not subtle about it.

You will fall before me!

Impact: 2

Versatility: 2

Once again, we start off with the basic version. This emote can be used to declare lethal, often with a overpowering board or while a combo is ticking. Outside of that, it can be used to answer an enemy taunt – fighting fire with fire instead of using a defensive option. Overall, low impact and low versatility make it a below average pickup.

Behold my awesome power!

Impact: 4 (2 if powerscrewed)

Versatility: 2

While placed in the taunt section, this is very rarely used as such. It’s generally used as a play on the fact that Eternal has literal power cards – used to announce flood, screw, or a big Vodacombo. Strong impact there, but low versatility.

BWAHAHAHAHA!

Impact: 4

Versatility: 5

This emote just isn’t fair. It can be used offensively to mock the opponent, defensively either preemptively through self-mocking or in response to opponents taunts, and even just tossed out as a greeting. While classic, this is one of the mainstays of the Taunt environment – there’s never a bad time to use it. BWAHAHAHAHA!

This shouldn’t take long.

Impact: 4 (2 if conceding)

Versatility: 1

A greeting emote disguised as a Taunt, this works really well when there’s a huge imbalance in rank, or you’re playing a garbage deck and the opponent knows it. If you’re the high rank, it’ll put huge mental pressure on the opponent, while if you’re the lower rank it will take it off you (since you’re expected to go down easy). You can use this mockingly before conceding, but the impact is low.

You’re going down, punk.

Impact: 5

Versatility: 1

Similar to above, but this greeting works even without a rank imbalance. It’s also high risk – if you lose, you take significant backlash damage for being so cocky. Use with caution.

What are you up to?

Impact: 2

Versatility: 3

Truthfully, there aren’t that many classic taunts. This one  is more of a cheer, used when you’d expect to see “All according to plan” or “An interesting strategy.” This emote is a serviceable substitute if you’re using your cheer emote for something else.

Faction Emotes

Faction emotes are unlocked by reaching certain thresholds of faction progress. Each threshold will unlock the respective factions emote. Emotes are unlocked at the following levels:

  • Well Played at level 7
  • Greet at level 25
  • Thanks at level 40
  • Curse at level 60
  • Cheer at level 70
  • Taunt at level 85

Emotes in this series will be listed in order of faction: Fire, Time, Justice, Primal, Shadow.

Faction Series – Greetings

(Fire) This is gonna be good.

Impact: 2

Versatility: 2

A pretty bland opener, but one that’s usually safe into anything. Has a touch of versatility since you can use it before a big attack or combo turn.

(Time) Have we met?

Impact: 1 (3 if you know them, 6 if set up)

Versatility: 1

The other half of the “Perhaps we’ll meet again” combo, it’s really devastating when set up. If you know the other player, its also serviceable. Otherwise, its quite weak.

(Justice) Good day, citizen.

Impact: 4

Versatility: 2

Would be more impactful in all caps. GOOD DAY, CITIZEN! Oh well, this still let’s you assert your dominance over the opponent. You can be overpowered by one of the stronger greetings, but this will often win you the high ground, and can be used blandly to bring the tension back down in a pinch.

(Primal) Ah, a worthy opponent.

Impact: -5

Versatility: 0

No opponents are worthy.

(Shadow) Good evening.

Impact: 2

Versatility: 1

Bland is as bland does, but this works as an effective nullifier if an opponent is getting frisky with one of the aggressive greetings.

Faction Series – Well Played

(Fire) Heh, good job.

Impact: 2

Versatility: 2

The faction emotes seem mostly tuned to when you concede. This is a reasonable lead in to a concession, or you can use it to call out an opposing misplay. Think of it as a defensive Well Played (that totally flops at poking fun at nongames).

(Time) I knew you’d do well.

Impact: 1

Versatility: 1

Hopefully the comments will help me out, I can’t for the life of me figure out where you’d want to use this.

(Justice) An honorable fight.

Impact: 3

Versatility: 2

Once again Justice goes the bland, sardonic route. Another emote good at punishing non-games, you can also use this defensively before a concession to block any opposing follow up.

(Primal) You fight with courage.

Impact: -5

Versatility: 0

No opponents are worthy.

(Shadow) I didn’t think you had it in you.

Impact: 3

Versatility: 1

This emote is based around concessions – either played when an opponent concedes, or right before you concede. When hitting an opponent, it does moderate damage, when used for yourself, its a sardonic send off. A solid choice if you expect to concede a lot and a staple of Bradykin’s lineup.

Faction Series – Thanks

(Fire) You got guts.

Impact: 2

Versatility: 2

One of the weaker emotes, this follows the usual “play when an opponent concedes” line. It can also be busted out when an opponent goes for a highroll, but before the result is known. In both cases its impact is low – good if you’re not looking to BM (for some reason).

(Time) Yes, this will do.

Impact: 3

Versatility: 2

Another “big play” emote, usually used after a highroll or when you’ve got lethal. This will do nicely.

(Justice) Your honor is noted.

Impact: 3

Versatility: 5

One of the most powerful defensive options, this dismissive emote pulls the sting almost any opposing emote. It’s offensive capacity is not to be underestimated, either – it’s powerful when used during a lethal attack or after an opponent’s concession.

(Primal) Mhmm.

Impact: 5

Versatility: 2

This emote can ONLY be used in certain circumstances. At first glance, it looks like it would play out like “Thanks!” but in most of those circumstances, it ends up agreeing with the opponent. The power of this emote is to show that you’re not really listening – its a devastating counterattack to an aggressive greeting or random flame. However, when the flame is deserved, this cannot protect you. Handle with care.

(Shadow) A gift…

Impact: 5

Versatility: 1

This can only be used when playing Azindel’s Gift and I won’t hear any counterarguments. Some heathens players have suggested that maybe it could be used when playing Gift of Battle, but they have been excommunicated from the faith shouted down.

Faction Series – Curse

(Fire) You got some nerve.

Impact: 2

Versatility: 4

This is a rare emote where its versatility is its downfall – every use weakens the subsequent use of the emote. You can use this in a wide variety of situations – opponent kills one of your units, opponent plays a blocker, opponent concedes while you’re comboing off… How DARE you. To use this effectively, play this conservatively and pick your spot – don’t spam it!

(Time) Tick… Tock…

Impact: 1 (and growing)

Versatility: 1

You need to really commit to this emote. To use it effectively, you need to put pressure on your opponent every turn and play this emote at the end of your turn. The mounting mental and actual pressure will force your opponent into the corner. For maximum effect, be sure to have an emote ready to go when they finally concede.

This emote does not work well when you lose. Handle with care!

(Justice) Stand down!

Impact: 3

Versatility: 4

A defensive justice emote, this works well whenever you counter an opponent’s spell. Maybe you used protect to block a removal spell, or a removal spell to blow out a combat trick. That’s a great time to bust it out! You can also use it whenever you kill a unit, but its impact is low. Like “You’ve got some nerve” the impact falls off dramatically if you spam it, so use it wisely.

(Primal) Not strong enough!

Impact: 3

Versatility: 2

Two major uses for this emote, both in the same vein. The first is ironic – when you’ve tossed all your cards on the table and pushed everything for damage, but weren’t quite able to finish your opponent, toss this out before conceding. Similarily, you can use it when your opponent has done the same before conceding, or when you survive a burn spell at 1 health. Make sure your opponent doesn’t have another burn spell before doing so though, or you risk critical emote damage.

(Shadow) I’ve been betrayed!

Impact: 5

Versatility: 1

Bust this out whenever you lose to a teammate. Flash2351 hates this emote but gets a lot of use out of it.

Faction Series – Cheer

(Fire) Wahoo!

Impact: ?

Versatility: ?

This emote is approximately five times too positive for me to understand its use.

(Time) A wonderful moment.

Impact: 3

Versatility: 1

Best used to revel in an opposing concession. What a great moment!

(Justice) Glorious!

Impact: 2

Versatility: 5

Are all the Justice emotes this versatile? You can basically toss this anywhere, and spam with low risk. It’s really annoying, too. Played a power? Glorious! Missed on power? GLORIOUS! It lacks the subtlety or setup of many of the other emotes, but makes up for it in pure braindead annoyance.

(Primal) For the clans!

Impact: 0 (4 with synergy)

Versatility: 1

This is basically a synergy emote with a lethal Channel the Tempest or a big Eilyn ultimate (the Hooru one). Other than those niche scenarios, doesn’t see much play.

(Shadow) I am unleashed!

Impact: 3

Versatility: 2

This is kind of like a less versatile Glorious! that synergies with playing units. Whenever something comes into play, I AM UNLEASHED! Extra synergy when used ironically with small units, like putting a Frog into play off an Answer the Call.

Faction Series – Taunt

(Fire) Never bring a knife to a gun fight.

Impact: 2

Versatility: 2

Low reward, high risk. Mostly used to set up lethal plays, but vulnerable to severe backlash when the play doesn’t work out. Does have some power when used to counter an opponent’s play backed by an emote.

(Time) Everyone loses the test of time.

Impact: 3 (5 with synergy)

Versatility: 1

The best Tick… Tock… finisher, it can also work well when playing control and forcing an opponent to concede from boredom. As a generic game ending taunt, it lacks power.

(Justice) I demand order!

Impact: 3 (5 with synergy)

Versatility: 2

Aside from being a very powerful Harsh Rule lead in, this plays mostly like a weaker version of Stand Down! that only works when protecting your units. Stand Down! is generally considered to be the superior option, but this is usable in that slot if you need Cheer for something else.

(Primal) The elements consume you!

Impact: 4

Versatility: 1

Thrall lends his voice to Eternal, to medium effect. You can basically only use this with one of the primal damage spells – Lightning Storm, Hailstorm, or Channel the Tempest. Outside of that it just doesn’t make thematic sense.

(Shadow) Mercy is a weakness.

Impact: 6

Versatility: 1

See you, space cowboy. This is the ultimate emote before a concession – no opponent should let you live, or even die on your own terms. It also has incredible power when used before finishing off an opponent with a Torch, a nightfall trigger, or my personal favorite, a snowball.

Portrait Series

All of these emotes are the special “7th” emote that are accessed when you’re using a custom portrait. They are portrait specific and not set in your profile. Of course, because they’re not portrait specific, they’ll have a special third “Portrait” ranking where I say how much I like the portrait itself. There may will be some a lot of bias here.

kaleb

(Kaleb) Who says you can’t play with fire?

Portrait: 3

Impact: 2 (6 with synergy)

Versatility: 2

The Kaleb portrait is, to my personal taste, pretty middle of the road. He’s fine to use but nothing spectacular. His quote is also pretty limited in scope – you can use it to medium effect alongside lethal burn spells, but its true power is unlocked when you win a game at 1 hp after a gutsy nonblock. Who say’s you can’t play with fire and live life on the edge?

talir

(Talir) So much to discover.

Portrait: 2

Impact: 0

Versatility: 1

Discover is a Hearthstone keyword, not an Eternal one! Jokes aside, you can use her emote to minor impact when drawing cards, but why bother? I know there are a lot of Talir fans out there, so if she does it for you go for it, but this is not the portrait for me.

rolant

(Rolant) This ends now!

Portrait: 4

Impact: 6

Versatility: 2

Aside from the fact that he’s dead, Rolant is a good lad. This ends now! has the double use of setting up a devastating board clear, and also threatening one before emoting “oops” or something similar when you didn’t have one. Recommended for control players.

eilyn

(Eilyn) Winds protect me!

Portrait: 2 (-2 because Neon uses it)

Impact: 0

Versatility: 0

Hard pass.

vara

(Vara) A touch of shadow.

Portrait: 4

Impact: 2

Versatility: 1

Another cool portrait with a very limited emote, I’m not really sure where you’d want to use it. Vara’s Favor would be the obvious choice, but I’m pretty sure it already says that anyways. More research into this emote is needed in order to unlock its potential.

mnm

(Molot and Nakova) Our prey calls…

Portrait: 4 (-1 for no board effect)

Impact: 6

Versatility: 1

I really want to like this portrait, but the fact that it has no board wrap is just lame. Every other portrait has some kind of special effects going on – shadow tendrils, bullet holes, even some damn wings. M&N just kinda sit there. Yes, they breath fire, and that’s cool, but I want some wings 🙁

Their emote is also one of the most devastating counters to an overconfident opponent. Any aggressive greeting is instantly turned by “Our prey calls…” as you let them know who is the real dragon around here. Unfortunately, since this is portrait specific, its completely telegraphed and only novice emoters will walk into it, rendering it more or less useless in high elo emoting.

jekk

(Jekk) Nothin’ personl; just a job.

Portrait: 4

Impact: 4

Versatility: 3

Now we’re into the power portraits! Jekk’s emote is one of the more devastating lethal setups you can make, and you’re also able to toss it out whenever you frustrate your opponent should you so desire. His portrait is pretty cool, too. As one of the flagship characters of the game, Jekk delivers.

icaria

(Icaria) You can’t stop us!

Portrait: 5

Impact: 3

Versatility: 4

Speaking of wings… okay, okay, I’m a sucker for Icaria, but thats a damn fine portrait right there. Her emote is also incredible versatile – from punching through for lethal, to going over the top, to using it ironically before you concede. Plenty of value and a nice looking package make Icaria a great pickup.

rider1

(Pale Rider) Death has arrived.

Portrait: 0

Impact: 5

Versatility: 2

I actually think this particular Pale Rider looks dumb as hell. I don’t know why, but I really dislike him – I think its the hat. Which is a shame, because he’s holding one of the more powerful greetings emotes in the game. There’s very little an opponent can say when Death has arrived – somebodies going to die today.

rider2

(Pale Rider) You look ill…

Portrait: 3

Impact: 3

Versatility: 2

A fine intimidation emote when an opponent is low health, and a medium looking portrait. Overall, a fine choice if you like the portrait.

rider3

(Pale Rider) I’ll cut you down!

Portrait: 3

Impact: 3

Versatility: 5

A rare spammable emote, this work equally well as a standalone emote and as a respone. It does double duty when used defensively, as it also puts forth some mental damage. A very versatile emote, the portrait ain’t bad either. Recommended for players who prefer a balanced setup.

rider4

(Pale Rider) What’s yours, is mine.

Portrait: 4

Impact: 2 (7 with synergy)

Versatility: 1

I like this portrait the best of the Pale Riders. However, the emote is not very versatile. You can use it when stealing an opponents card to medium effect (like many other mediocre emotes) but it also has an edge case with unstoppable power. When you’re close in rank to your opponent in Masters and win, stealing their rank… That’s when you bust this out and your opponent tilts out of Top 1000.

snowman

(Snowman) Thumpity, thump thump.

Portrait: 1

Impact: 2 (but grows)

Versatility: 5

I think this portrait looks dumb. Of course, that’s what some people look for in a portrait, so if that’s what you’re looking for then go nuts. His emote is similarly gibberish, but its pretty annoying if spammed. Good choice for the low investment emote spammer.

smallcaria

(Smallcaria) Face your judgment!

Portrait: 6

Impact: 2

Versatility: 4

Okay, maybe I have her as my phone wallpaper and she’s my favorite avatar in the game. Maybe. Regardless, a fantastic portrait and a versatile emote combine to make her an obvious choice as one of the top portraits.

brenn

(Brenn) I’ve seen how this ends.

Portrait: 3

Impact: 4

Versatility: 2

Emote is usable at game start for intimidation or prior to concession. Bonus points if you use this before snap conceding at the start of the game. Solid portrait as well make this an all round reasonable choice, especially if you concede a lot like SkeeJay.

svetya

(Svetya) Move. MOVE!

Portrait: 3

Impact: 6

Versatility: 1

The ultimate emote counter to roping. Puts a ton of mental pressure on the opponent and will often force them to rush through their turn. Using it when an opponent is not roping is possible, but annoying as hell. Don’t be that guy.

I wish the portrait was focused on the bear but I’ll make do.

relia

(Relia) Run while you can!

Portrait: 2

Impact: 3

Versatility: 1

With an emote that’s basically only usable as a greeting, Relia is let down as both her card AND her portrait are disappointing. Not my favorite portrait.

wyatt

(Wyatt) It’s not garbage… it’s GLORIOUS!

Portrait: 4

Impact: 3

Versatility: 4

Now we’re talking! The portrait of choice for meme deckbuilders everywhere, his emote justifies any questionable tech choice or deck selection you care to queue up with. Just remember – Drifter is garbage, it’s GLORIOUS!

Overall Top 5 Emotes

  1. BWAHAHAHAHA! (9)
  2. Not exactly what I had in mind… (8)
  3. Your honor is noted. (8)
  4. I’ll be your huckleberry. (8)
  5. I’ll cut you down! (8)

Conclusion

Yes, this is missing the new Ashara portrait so it’s already out of date, but I’ll add that in ASAP. We’ve crossed the 5000 word threshold so I’m going to hold off on adding recommended emote lineups or guidelines for emoting – that will go in another document, should I survive to write it. Be sure to let me know what emotes and portraits you like in the comments! Remember – there are no wrong choices, but some choices are less not wrong than others.

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