Lights Out – DragonHeart and Other Greed Piles

Sometimes, you should be reasonable and respect aggro. Sometimes, the ladder is full of midrange decks trying to out-midrange one another. Sometimes, the arms race has reached its zenith and the time for being reasonable has passed and you just need to go bigger. You need to go GREEDIER. If your deck doesn’t require at least 9 influence, you’re doing it wrong.

The inspiration for this first deck comes from TheSkeeJay, a purveyor of fine memes. I came up with the name, though, so we all know where the credit should lie. 😉



4 Permafrost (Set1 #193)
4 Seek Power (Set1 #408)
4 Torch (Set1 #8)
4 Friendly Wisp (Set1 #82)
4 Temple Scribe (Set1 #502)
4 Amber Acolyte (Set1 #93)
4 False Prince (Set1 #356)
2 Purify (Set2 #176)
2 Diogo Málaga (Set2 #179)
4 Sandstorm Titan (Set1 #99)
4 Cirso, the Great Glutton (Set1 #362)
1 Crystallize (Set1 #232)
2 Shatterglass Mage (Set2 #181)
4 Heart of the Vault (Set2 #183)
2 Molot & Nakova (Set2 #199)
3 Fire Sigil (Set1 #1)
4 Time Sigil (Set1 #63)
1 Amber Monument (Set1 #420)
3 Primal Sigil (Set1 #187)
1 Praxis Banner (Set2 #171)
4 Seat of Impulse (Set0 #54)
1 Elysian Banner (Set1 #421)
4 Seat of Wisdom (Set0 #63)
4 Seat of Fury (Set0 #53)
1 Skycrag Banner (Set2 #186)

We take Elysian midrange’s False Prince-Sandstorm Titan-Cirso, curve, smash in Heart of the Vault, and add some Molot & Nakova for spice. I don’t try to understand the mind that such madness came from, but it’s undeniably fun. Take this nonsense, for example:

DragonHeart doesn’t have much removal for large units, so you want to be the aggressor.  It isn’t hard to be the aggressor with cards like False Prince and Cirso, but keep in mind when the decisions are close to err towards offense. Heart of the Vault and Torch are not much reach if your opponent stabilizes. If the board gets bogged down, only a single Crystallize is available to push through. Molot & Nakova can also break a board stall when combined with Torch at 9 power, and a Diogo ultimate can also give you the power to push through, but those can’t be relied on. The deck also run a little high on power to hit the difficult influence requirements, so if you’re super greedy you can cut an Amber Acolyte for another threat, or add another Amber Monument in place of a sigil.

Basically all of these greed piles exist because Heart of the Vault is the best card in the game, but what about just adding a little splash to his first home?

Dark Praxis

Dark Praxis

4 Dark Return (Set1 #250)
4 Seek Power (Set1 #408)
4 Torch (Set1 #8)
3 Annihilate (Set1 #269)
4 Quarry (Set1001 #15)
3 Sand Viper (Set2 #42)
2 Xenan Initiation (Set2 #44)
3 Amber Acolyte (Set1 #93)
4 Dawnwalker (Set1 #86)
2 Diogo Málaga (Set2 #179)
4 Sandstorm Titan (Set1 #99)
4 Obliterate (Set1 #48)
2 Shatterglass Mage (Set2 #181)
4 Heart of the Vault (Set2 #183)
3 Predatory Carnosaur (Set1 #118)
4 Fire Sigil (Set1 #1)
5 Time Sigil (Set1 #63)
1 Shadow Sigil (Set1 #249)
3 Praxis Banner (Set2 #171)
4 Seat of Impulse (Set0 #54)
4 Seat of Chaos (Set0 #60)
4 Seat of Mystery (Set0 #61)

Playing Heart of the Vault is awesome, so how about adding some Dark Returns to cast Heart even more, and adding Quarry to dig for them? Bonus for dumping a Dawnwalker into the void with Quarry and bringing it back on turn 3 with the Sandstorm Titan you selected.

Sand Viper is a strange one, but it’s solid anti-aggro tech that’s easier to play than Blistersting Wasp in a deck only lightly splashing Shadow. It can be Dark Returned after using its Ultimate and be Ultimat-ed again to get a respectable 6/7 Deadly beatstick, as well. If you aren’t seeing as much aggro, the Vipers can easily become some Banishes or more units.

Adding Shadow makes you vulnerable to void hate and makes your power base slower, but the increase in power is significant, and having removal for large units like Sandstorm Titan and Mystic Ascendant for cheaper than 5 power is nice for double-spell turns in the midgame. This is probably the most competitive list in this article if you’re looking for a greedy midrange deck to actually climb the ladder.

So where else can you smash Heart of the Vault? It’s a powerful card advantage tool and a big body. If you can fit some removal in your deck for larger units, his card advantage can win the long game, and longer games give you more opportunity to have a Heart available for Warping while you have 6 power. What sort of deck likes card advantage threats and long games?

Big Heart Combrei

Big Heart Combrei.PNG

4 Seek Power (Set1 #408)
4 Torch (Set1 #8)
4 Desert Marshal (Set1 #332)
3 Find the Way (Set1 #513)
4 Temple Scribe (Set1 #502)
2 Vanquish (Set1 #143)
3 Combrei Healer (Set1 #333)
4 Knight-Chancellor Siraf (Set1 #335)
1 Diogo Málaga (Set2 #179)
4 Sandstorm Titan (Set1 #99)
3 The Great Parliament (Set1 #338)
4 Harsh Rule (Set1 #172)
2 Marshal Ironthorn (Set1 #174)
4 Heart of the Vault (Set2 #183)
4 Mystic Ascendant (Set1 #116)
3 Fire Sigil (Set1 #1)
4 Time Sigil (Set1 #63)
3 Justice Sigil (Set1 #126)
1 Praxis Banner (Set2 #171)
4 Seat of Impulse (Set0 #54)
4 Seat of Glory (Set0 #56)
2 Combrei Banner (Set1 #424)
4 Seat of Progress (Set0 #58)

That’s right, it’s Big Combrei. With Heart of the Vault and Torch instead of flex slots and Valkyrie Enforcer. Big Combrei is great, Heart of the Vault is great, so let’s combine two great things that go great together. Time’s influence fixing is good enough with Find the Way that it can pretty much play whatever it wants, so 3 Fire influence by turn 6 isn’t that much of a stretch. Marshall Ironthorn can also help in a pinch by making one Fire source into two.

Other than the sweetness that is Heart of the Vault, it’s basically just stock Big Combrei, so there’s not much to say here.

So there you have it; my favorite Heart of the Vault 3-faction greed piles.

Until next time, may all of your influence work out, regardless of how far-fetched that may be.


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